Even after messing with the settings to turn him off, he's still there giving off-color commentary when it isn't needed. This is a game that tells you what's going on, rather than shows you, which gets grating quite quickly. There's nothing wrong with audio narration when used correctly, but the overabundance of it in Biomutant only serves to reduce the sense of scope in the game's world. The endless narration robs the characters of any characterization or personality of their own, robbing any sense that this is your story - arguably crucial in any self-respecting RPG. He describes what the characters are saying since they only speak in gibberish, he tells you how your character should feel after making any moral decision, and he even constantly shouts one-liners for you in battle. My motivation for this game's story was dashed early on, owing to the game's single narrator explaining everything you see or do. I made mine look like a horrific animatronic you would most likely find in Five Nights at Freddy's. I like that you can customize its looks with bits of scrap you find in the wasteland. For example, the first Worldeater you will face, Jumpo Puff, requires you to build a giant mech suit to fight it. Each fight with these cool-looking beasts has their own questline that require different methods to take down. The highlight of the game for me is when you confront the Worldeaters.
These powers are acquired by obtaining Bio Points from slaying monsters and awarded Psi-Points after performing good or evil deeds. These include shooting fireballs, shooting lightning, telekinesis, blasting radiation, creating a giant bubble shield, and many more. There is a variety of mutant powers to obtain throughout the course of the game.
You can dismantle equipment you don't want for materials to upgrade your preferred gear or sell them off at the vendors. You can augment your armor with bits of scrap to upgrade its defensive value. However, the melee weapons feel a bit samey, despite some of the cool moves that they have. You can craft shotguns to blast enemies at close or craft assault rifles to shoot down enemies at a distance. You find weapon parts scattered through the land and combine any of them together to craft a weapon that fits your playstyle. The crafting and character leveling systems are pretty in-depth.